With Ark being one of the few successes on Steam Early Access - which provides gamers a chance to play games that are still work in progress for a price - we had to ask Rapczak what was the secret behind the game's performance in a program that's notorious for unfinished games and poor communication with consumers.
The game is currently available on the Xbox One via early access and will be coming to the PS4 next year. Much like Elite: Dangerous and The Long Dark before it, the studio has taken a punt on a platform that isn't traditionally perceived as the place for content that isn't as highly polished.
Rapczak previously was the technical art director on Microsoft's Hololens before striking out to make Ark. The game is built for VR from the ground up, he says, and once the hardware is in place, gamers will be able to take advantage of this.